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To ask the Secretary of State for Work and Pensions, if she will hold discussions with the Secretary of State for Digital, Culture, Media and Sport on the potential effect of the gambling review on the employment of women in retail betting shops.
To ask the Secretary of State for Work and Pensions, if she will hold discussions with the Secretary of State for Digital, Culture, Media and Sport on the potential effect of the gambling review on the employment of women in retail betting shops.
The Secretary of State regularly meets with Cabinet colleagues to discuss a range of policy issues and topics.
To ask the Secretary of State for Digital, Culture, Media and Sport, if he will bring forward legislative proposals to prevent UK sports teams engaging in promotional work with the gambling industry aimed at young people under 18 years-old in other countries.
To ask the Secretary of State for Digital, Culture, Media and Sport, if he will bring forward legislative proposals to prevent UK sports teams engaging in promotional work with the gambling industry aimed at young people under 18 years-old in other countries.
The Government has no Current plans to legislate on this issue. The Government is proud of our sports teams global appeal and we want this to continue to grow. At the same time our clubs and sporting organisations must ensure that they are responsible when it comes to their relationship with gambling partners both in the UK and abroad.
The Government expects operators which are licensed by the Gambling Commission to obey the law in other jurisdictions in which they operate. It is first and foremost for the relevant authorities in other jurisdictions to investigate any alleged breaches of their laws.
Operators licensed by the Gambling Commission are required to report any regulatory investigation or finding into their activities in any other jurisdiction. This lets the Commission assess their suitability to hold a licence.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps he is taking to prevent young people from becoming addicted to gambling.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps he is taking to prevent young people from becoming addicted to gambling.
Operators offering gambling services to people in Great Britain must have a licence from the Gambling Commission and must have effective policies and procedures designed to prevent underage gambling. Where there is a failure to do so, the Gambling Commission has shown it is willing to act using the range of powers to act at its disposal.
The Gambling Commission has taken action to strengthen protections for young people. In May this year it introduced stricter age and identity verification controls, requiring all consumers to be age verified before they are able to deposit money or access free-to-play demo games. Government has also worked positively with five major operators resulting in commitments to using online technology where available to target gambling adverts away from people showing signs of problem gambling behaviour. They will also further share further data with to protect problem gamblers from experiencing further harm.
From September 2020, health education will be compulsory for all pupils in state-funded primary and secondary schools. This will cover education on online harms, including the risks related to online gambling. The non-statutory Personal, Social, Health and Economic (PSHE) programme of study, published by the PSHE Association, includes teaching about gambling and its psychological and financial impact. GambleAware, an independent charity which funds services to help to reduce gambling harms, is working with the PSHE Association to develop resources for schools to promote resilience and raise awareness around risk-taking and gambling.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps his Department is taking to safeguard children against exposure to gambling opportunities associated with (a) in-app and (b) in-game purchases on gaming consoles and mobile devices.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps his Department is taking to safeguard children against exposure to gambling opportunities associated with (a) in-app and (b) in-game purchases on gaming consoles and mobile devices.
Protecting children and the vulnerable from being harmed or exploited by gambling is a core objective of the Gambling Commission, as the regulator for gambling in Great Britain, and a priority for the government. There are also strong protections in place for children who play video games.
The Pan European Game Information (PEGI) ratings system used to classify video games, will not award ratings to products that allow gambling, significantly restricting their ability to be sold in the UK. Where a game contains elements that could teach or encourage gambling like behaviour, it will be awarded a minimum PEGI 12 rating and will also have a gambling pictogram label applied to alert parents to the content.
Additionally, most video games and mobile platforms come with a range of parental control tools that can include allowing parents to block games based on PEGI age ratings, disable in-game purchases and monitor and place limits on use. PEGI provides more information here https://pegi.info/parental-controls.
Where licensed online gambling is offered, operators are required to verify the age of a consumer before they can deposit money and gamble, or access free-to-play demo games.
The Gambling Commission has strong powers and has shown it will take action where there are breaches of the rules - in 2017, it successfully prosecuted the FutGalaxy website for offering illegal gambling with in-game items – known as skins gambling.
Motion that this House has considered the gambling levy from online gambling and racing greyhounds. Agreed to on question.
Motion that this House has considered the gambling levy from online gambling and racing greyhounds. Agreed to on question.
What steps his Department is taking to ensure adequate funding for (a) education, (b) research, (c) treatment and (d) support to minimise gambling-related harm.
What steps his Department is taking to ensure adequate funding for (a) education, (b) research, (c) treatment and (d) support to minimise gambling-related harm.
I am pleased to say that the NHS is expanding specialist support for gambling addiction in its long-term plan. Public Health England is reviewing evidence, and GambleAware will publish a needs analysis this autumn. Building evidence is key to future funding decisions. We want the industry to be responsible in all ways, which includes funding support for people experiencing harm.
I am pleased to say that the NHS is expanding specialist support for gambling addiction in its long-term plan. Public Health England is reviewing evidence, and GambleAware will publish a needs analysis this autumn. Building evidence is key to future funding decisions. We want the industry to be responsible in all ways, which includes funding support for people experiencing harm.
I am pleased to say that the NHS is expanding specialist support for gambling addiction in its long-term plan. Public Health England is reviewing evidence, and GambleAware will publish a needs analysis this autumn. Building evidence is key to future funding decisions. We want the industry to be responsible in all ways, which includes funding support for people experiencing harm.
What steps his Department is taking to ensure adequate funding for (a) education, (b) research, (c) treatment and (d) support to minimise gambling-related harm.
GambleAware was fully funded last year. As the hon. Gentleman said, it almost reached the £10 million target, and another £7 million was brought in through financial penalties. We expect targets to be increased in the future and welcome commitments by operators to substantially increase the amounts they give. However, as I said at the Gambling Commission strategy launch, if the voluntary system cannot meet current or, more importantly, future needs, we will look at alternatives. Everything is on the table, including a mandatory levy.
GambleAware was fully funded last year. As the hon. Gentleman said, it almost reached the £10 million target, and another £7 million was brought in through financial penalties. We expect targets to be increased in the future and welcome commitments by operators to substantially increase the amounts they give. However, as I said at the Gambling Commission strategy launch, if the voluntary system cannot meet current or, more importantly, future needs, we will look at alternatives. Everything is on the table, including a mandatory levy.
According to the Gambling Commission, the gross gambling yield of Great Britain’s gambling industry is £14.4 billion, yet the amount donated through the levy for gambling-related harm was less than £10 million. A statutory levy of 1% would equate to £140 million. I know that such a levy is being considered, but what alternatives exist to raise a guaranteed amount over a period?
I think every sport, but particularly football, has a responsibility to those enjoying the game in relation to the amount of sponsors they have and
they experience the fans have. In particular, on the size of football shirts, children may be a young adult size, and that should be looked at appropriately.
As I say, if this voluntary system does not work, everything is on the table. However, I would say that of those people who come into contact with GambleAware, 70% come through a life-changing experience and get on to a better future, and I would advise anyone experiencing harm to contact it.
I think every sport, but particularly football, has a responsibility to those enjoying the game in relation to the amount of sponsors they have and
they experience the fans have. In particular, on the size of football shirts, children may be a young adult size, and that should be looked at appropriately.
As I say, if this voluntary system does not work, everything is on the table. However, I would say that of those people who come into contact with GambleAware, 70% come through a life-changing experience and get on to a better future, and I would advise anyone experiencing harm to contact it.
Some gambling companies sponsor football clubs to the tune of hundreds of millions of pounds, and in return, they get branding on T-shirts and around grounds, seen by thousands in stadiums and millions on TV, including millions of children. Yet we found out recently that some of those sponsors gave as little as £50 to GambleAware—the charity that funds research and treatment of gambling addiction. Currently, just 3% of gambling addicts get the treatment they need. When the stakes are so high and contributions so low, how can the Minister justify refusing a mandatory levy?
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent assessment has he made of effect of online gambling on vulnerable gamblers.
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent assessment has he made of effect of online gambling on vulnerable gamblers.
All operators providing gambling facilities to consumers in Great Britain must be licensed by the Gambling Commission and comply with licence conditions, which include the protection of vulnerable people from being harmed or exploited by gambling. Operators are required to prevent underage gambling, to intervene when a customer shows signs of being at risk of harm and to offer the facility to self-exclude. Online operators must also offer a ‘time out’ facility and can make other tools available to help players manage their gambling, such as setting time or spend limits.
In May last year the Government published its response to the Consultation on proposals for changes to Gaming Machines and Social Responsibility Measures, which set out a comprehensive package to strengthen protections across all forms of gambling, including online. Next month, the Gambling Commission will bring in new rules requiring operators to complete age and identity verification before consumers can deposit money and gamble, or play free-to-play demo games.
The Gambling Commission is also currently consulting on proposals to strengthen the requirement for operators to interact with consumers who may be experiencing gambling related harm. They are also reviewing whether gambling online with credit cards should be restricted, and will explore the potential consequences of doing so.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps his Department is taking to ensure that bookmakers comply with the £2 maximum unit stake on B2 gaming machines.
To ask the Secretary of State for Digital, Culture, Media and Sport, what steps his Department is taking to ensure that bookmakers comply with the £2 maximum unit stake on B2 gaming machines.
The Gambling Commission has strong regulatory powers up to and including revocation of operating licences. The Government and the Gambling Commission expect industry to comply with both the spirit and the letter of the new regulations on B2 gaming machines to ensure that consumers continue to be protected from harm.
High-stake roulette-style products launched on 1 April by two high-street bookmakers were withdrawn the following day after a warning from the Gambling Commission. The Commission is continuing to investigate the circumstances and the operators could still face regulatory action. The Commission may also investigate key senior staff at bookmakers who are responsible for bringing those products to market.
The Government and the Gambling Commission will continue to monitor any such actions and will take action where necessary.
Motion that this House has considered gambling-related harm. Agreed to on question.
Motion that this House has considered gambling-related harm. Agreed to on question.
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the effect of (a) of the increased use loot boxes in and (b) other aspects of video games on levels of gambling.
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the effect of (a) of the increased use loot boxes in and (b) other aspects of video games on levels of gambling.
The Gambling Commission, as the regulator for gambling in Great Britain, has strong powers and can take action where it needs to address emerging risks. We meet regularly with the Gambling Commission and the games industry to discuss a range of issues including concerns around the potential for convergence between gambling and video games.
Loot boxes do not fall under gambling law where the in-game items acquired are confined for use within the game and cannot be cashed out. However, the Government is aware of concerns that loot boxes and other entertainment products, such as some video games, could encourage gambling-like behaviour or participation in gambling and in the longer term lead to gambling related harm. Our assessment to date is that, while participation rates in gambling are stable, we will continue to look closely at any new evidence around these issues, and in particular where there is evidence of harm.
In addition, the Gambling Commission, along with 15 other regulators from Europe and the USA, have agreed to work together to monitor the characteristics of video games and social gaming and where there is potential cross-over into gambling. They will also work to raise parental and consumer awareness.
To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with the Gambling Commission on (a) the use of loot boxes in video games and (b) concerns that those features encourage gambling behaviour.
To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with the Gambling Commission on (a) the use of loot boxes in video games and (b) concerns that those features encourage gambling behaviour.
The Gambling Commission, as the regulator for gambling in Great Britain, has strong powers and can take action where it needs to address emerging risks. We meet regularly with the Gambling Commission and the games industry to discuss a range of issues including concerns around the potential for convergence between gambling and video games.
Loot boxes do not fall under gambling law where the in-game items acquired are confined for use within the game and cannot be cashed out. However, the Government is aware of concerns that loot boxes and other entertainment products, such as some video games, could encourage gambling-like behaviour or participation in gambling and in the longer term lead to gambling related harm. Our assessment to date is that, while participation rates in gambling are stable, we will continue to look closely at any new evidence around these issues, and in particular where there is evidence of harm.
In addition, the Gambling Commission, along with 15 other regulators from Europe and the USA, have agreed to work together to monitor the characteristics of video games and social gaming and where there is potential cross-over into gambling. They will also work to raise parental and consumer awareness.
To ask the Secretary of State for Digital, Culture, Media and Sport, what plans his Department has to tackle issues arising from a potential convergence between gaming and gambling.
To ask the Secretary of State for Digital, Culture, Media and Sport, what plans his Department has to tackle issues arising from a potential convergence between gaming and gambling.
The Gambling Commission, as the regulator for gambling in Great Britain, has strong powers and can take action where it needs to address emerging risks. We meet regularly with the Gambling Commission and the games industry to discuss a range of issues including concerns around the potential for convergence between gambling and video games.
Loot boxes do not fall under gambling law where the in-game items acquired are confined for use within the game and cannot be cashed out. However, the Government is aware of concerns that loot boxes and other entertainment products, such as some video games, could encourage gambling-like behaviour or participation in gambling and in the longer term lead to gambling related harm. Our assessment to date is that, while participation rates in gambling are stable, we will continue to look closely at any new evidence around these issues, and in particular where there is evidence of harm.
In addition, the Gambling Commission, along with 15 other regulators from Europe and the USA, have agreed to work together to monitor the characteristics of video games and social gaming and where there is potential cross-over into gambling. They will also work to raise parental and consumer awareness.
To ask the Secretary of State for Digital, Culture, Media and Sport, what plans he has to increase awareness among parents of the potential for some video games to encourage gambling behaviour in children.
To ask the Secretary of State for Digital, Culture, Media and Sport, what plans he has to increase awareness among parents of the potential for some video games to encourage gambling behaviour in children.
The Gambling Commission, as the regulator for gambling in Great Britain, has strong powers and can take action where it needs to address emerging risks. We meet regularly with the Gambling Commission and the games industry to discuss a range of issues including concerns around the potential for convergence between gambling and video games.
Loot boxes do not fall under gambling law where the in-game items acquired are confined for use within the game and cannot be cashed out. However, the Government is aware of concerns that loot boxes and other entertainment products, such as some video games, could encourage gambling-like behaviour or participation in gambling and in the longer term lead to gambling related harm. Our assessment to date is that, while participation rates in gambling are stable, we will continue to look closely at any new evidence around these issues, and in particular where there is evidence of harm.
In addition, the Gambling Commission, along with 15 other regulators from Europe and the USA, have agreed to work together to monitor the characteristics of video games and social gaming and where there is potential cross-over into gambling. They will also work to raise parental and consumer awareness.
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent discussions he has had with the video games sector on concerns about the convergence of gaming and gambling.
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent discussions he has had with the video games sector on concerns about the convergence of gaming and gambling.
The Gambling Commission, as the regulator for gambling in Great Britain, has strong powers and can take action where it needs to address emerging risks. We meet regularly with the Gambling Commission and the games industry to discuss a range of issues including concerns around the potential for convergence between gambling and video games.
Loot boxes do not fall under gambling law where the in-game items acquired are confined for use within the game and cannot be cashed out. However, the Government is aware of concerns that loot boxes and other entertainment products, such as some video games, could encourage gambling-like behaviour or participation in gambling and in the longer term lead to gambling related harm. Our assessment to date is that, while participation rates in gambling are stable, we will continue to look closely at any new evidence around these issues, and in particular where there is evidence of harm.
In addition, the Gambling Commission, along with 15 other regulators from Europe and the USA, have agreed to work together to monitor the characteristics of video games and social gaming and where there is potential cross-over into gambling. They will also work to raise parental and consumer awareness.
Motion that this House has considered online gambling protection. Agreed to on question.
Motion that this House has considered online gambling protection. Agreed to on question.
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent discussions his Department has had with the representatives from the betting industry on the implementation of a £2 maximum unit stake on Fixed Odds Betting Terminals.
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent discussions his Department has had with the representatives from the betting industry on the implementation of a £2 maximum unit stake on Fixed Odds Betting Terminals.
Ministers and officials regularly meet with stakeholders to discuss a range of subjects, including the implementation of the stake reduction on B2 machines. Details of Ministerial meetings are published on a quarterly basis on gov.uk
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment his Department has made of (a) trends in the level of betting on football, (b) the effect of in-play betting on gambling levels and (c) the adequacy of existing regulations on gambling advertising in relation to...
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment his Department has made of (a) trends in the level of betting on football, (b) the effect of in-play betting on gambling levels and (c) the adequacy of existing regulations on gambling advertising in relation to...
The Gambling Commission publishes Industry Statistics twice a year. These demonstrate an upward trend for remote betting on football, where gross gambling yield (GGY, the amount retained by operators after the payment of winnings but before the deduction of the costs of the operation) increased from £578 million to a little over £1 billion between 2015 and 2018. In the same period, offline betting on football fell by roughly one fifth, from £331 million to £265 million. This data can be found here: https://www.gamblingcommission.gov.uk/news-action-and-statistics/Statistics-and-research/Statistics/Industry-statistics.aspx
The Commission also tracks gambling participation rates and data for 2017 showed that football and horse racing were the most popular activities to place a bet on, with 5% of respondents having bet on football in the past four weeks, and 4% having done so for horse racing. This report also includes data on in-play betting, and found that 26% of online gamblers had made a bet in-play during the past four weeks, a figure relatively consistent with the previous years. The most recent report can be found here: https://www.gamblingcommission.gov.uk/pdf/survey-data/gambling-participation-in-2017-behaviour-awareness-and-attitudes.pdf.
Strict controls apply to the content of all gambling advertisements, including broadcast adverts and online, and adverts for gambling must not be broadcast in or around children’s TV programmes.
The Review of Gaming Machines and Social Responsibility Measures set out a package of measures to strengthen protections around advertising further. These include significantly strengthened guidance from the Committees of Advertising Practice (CAP) on protecting vulnerable people which restricted urgent calls-to-action, such as ‘bet now’ adverts, tougher sanctions for operators who breach advertising codes and a multi-million pound safer gambling advertising campaign, which will include responsible gambling messages around sports. More recently, the gambling industry has announced that it will introduce a whistle to whistle ban on adverts during sporting events. We will continue to monitor issues around advertising and consider any new evidence carefully.